Learning OpenGL, which tutorial?

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Learning OpenGL, which tutorial?

Postby asgard20032 » June 6th, 2012, 11:39 pm

Im trying to find a good tutorial on OpenGL 3.x and 4.x. I heard that Nehe tutorial is the most popular but teach bad pratice, don't really explain correctly what happen and use some deprecated fonction. Now im wondering, which tutorial should i follow. Every time i saw someone talking against Nehe, they never point out to good resource. I want to learn good pratice for the most recent version.

Also, anyone know good tutorial for math involved in 3d? Next year, i will be in Cegep (Cegep is in Canada only, Quebec, between high-school and university), thus i didn’t get any course on integral, differential calculus and matrices and other... Last thing we learned was trigonometric identity(like sin(a*b) cosec, position in a trigonometric circle, exact value, radiant, proving some theorem) and logarithm and vector multiplied by scalar... So we know almost nothing from vector. But next year, I won't have enriched Math, because of my program i will go. So i need a replacement for the math i will miss.
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Re: Learning OpenGL, which tutorial?

Postby Beewolf » June 19th, 2012, 9:55 am

While I don't have an answer for you, I can say that none of my searching has ever revealed any sort of tutorial on the modern pipeline.
Llewellyn H. Rockwell Jr. wrote:Data points on their own convey no theory, suggest no conclusions, and offer no truths. To arrive at truth requires the most important step that we as human beings can ever take: thinking. Through this thinking, and with good teaching and reading, we can put together a coherent theoretical apparatus that helps us understand.
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