Im trying to find a good tutorial on OpenGL 3.x and 4.x. I heard that Nehe tutorial is the most popular but teach bad pratice, don't really explain correctly what happen and use some deprecated fonction. Now im wondering, which tutorial should i follow. Every time i saw someone talking against Nehe, they never point out to good resource. I want to learn good pratice for the most recent version.
Also, anyone know good tutorial for math involved in 3d? Next year, i will be in Cegep (Cegep is in Canada only, Quebec, between high-school and university), thus i didn’t get any course on integral, differential calculus and matrices and other... Last thing we learned was trigonometric identity(like sin(a*b) cosec, position in a trigonometric circle, exact value, radiant, proving some theorem) and logarithm and vector multiplied by scalar... So we know almost nothing from vector. But next year, I won't have enriched Math, because of my program i will go. So i need a replacement for the math i will miss.